A small indie studio building intense, memorable games. No fluff. Just games that hit hard.
Iron Pint Games exists for a simple reason: we wanted to make the kind of games we actually play. Tight, intense, honest about what they are, and finished when they are finished.
We are a small team, which means every decision is made by someone who cares how the game feels in your hands. There is no committee here, no roadmap written to hit a quarterly target. If a mechanic is not fun, it gets cut. If it is fun, it gets pushed further than it probably should be.
Our current title is SWARMED, a fast-paced arena roguelite about dual wielding guns, mixing ammo effects, and stacking upgrades until the screen stops making sense.
We make games because we love them. Every mechanic, every pixel, every sound — crafted with care, and rebuilt when it is not right yet.
No predatory monetization. No hollow content padded out to look bigger than it is. You buy the game, you get the game. We respect your time and your wallet.
Small team. Big ambitions. We punch above our weight, ship what we are proud of, and would rather build something strange than something safe.
Dual wield guns, modify how their bullets behave, install passive upgrades, and try to survive increasingly ridiculous swarms of enemies. Five bosses, roughly fifteen minutes, then Endless Mode for as long as your build holds together.
Questions, feedback, press enquiries or just want to talk shop? We read everything.
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