SWARMED Patch Notes

Everything added, rebalanced, changed and fixed in each build. Newest first.

v2.0.3

18 September 2026 Latest

Added

  • Added bullet shell casings that eject from your guns when firing, with sound. The casing visuals and their sounds can each be turned off in the settings.
  • Added a new basic worm enemy.
  • Added a new projectile enemy.

Balance

  • Remade Burst_SMG as a full-auto weapon, now simply called SMG. The burst fire wasn't working as intended.
  • Tweaked enemy spawns again.

Changed

  • Boss #1 has a new attack in its enraged phase: tentacles burst out of the ground around the arena, so keep moving and dodge them.
  • Boss #2 now does a spin attack in its enraged phase.
  • Boss #4 has more attacks.
  • Boss #5 has more attacks in its spider phase.
  • Remade the leech enemy. It no longer looks like sperm.
  • The health display in the top left corner is now a health bar with a number (100/100) instead of 10 hearts.

Fixed

  • Fixed the trail on Boss #3 (WORM), which is now much clearer.
  • Fixed the credit count in the top right corner of the shop showing the wrong number after rerolls. It now matches the count next to the reroll button.
  • Fixed the character intro text always showing "User.exe Running" regardless of which character you picked.
  • Fixed a bug with locking items in the shop.

v2.0.2

10 September 2026

Changed

  • Remade all 5 bosses.
  • Remade a lot of the enemies.
  • Remade the Unknown_payload module.

Balance

  • Fixed MELTDOWN.sys (the fire trail). It now has a longer trail from v1, plus more and wider fire.
  • Nerfed EMP_PYLON.sys — the pylons are weaker and have a smaller radius.

Fixed

  • Fixed the ENTER key on the shop screen. It now buys the selected item instead of skipping the shop.

v2.0.1

5 September 2026

Added

  • Added 8 new characters to the game: ADRENALINE/ORACLE/DETONATOR/SUPERUSER/SNIFFER/KEYGEN/TRIGGER/RANSOM/FUZZER.
  • Added new module, MELTDOWN.sys — leaves a fire trail behind you, and enemies that walk into it catch fire. v1/v2/v3 give you a longer trail and more damage.
  • Added new module, EMP_PYLON.sys — a placed tower that slows down and zaps enemies within its radius.
  • You can now dual wield the same weapon in each arm (2x Shotguns, 2x Uzi, and so on).
  • Added a target priority menu you can open mid-run with TAB, or LT/L2 on a gamepad, and close the same way. Weapon targeting can now be swapped at any point during a run instead of only from the shop window.
  • Added a low spawn rate of sentry enemies (the projectile shooters) earlier in the game.
  • AUTO_HARVEST (formerly the XP harvester module) now collects coins as well. v1 picks up small coins and XP orbs, v2 adds mediums, and v3 picks up anything including the biggest coin.

Balance

  • Homing bullets have been nerfed a bit — they were far too strong paired with the shotgun.
  • Burst_SMG has been improved.
  • Unknown_payload has been remade and no longer hands out weapons or overpowered rewards.
  • Increased some stat cards from 3/5/7% to 5/7/11% rarities.
  • Removed the 0.15 HP increase applied to all enemies after each boss. Enemy spawn rate already climbs on its own, and the balance had been off since this was added a few builds ago.
  • Reworked a lot of characters — their unlocks, passives and costs — to fit the game better after all the major changes.

Changed

  • Remade the toast system. Notifications used to appear near the bottom bar; they now show as text above the player's head for easier reading and clearer cues.
  • Reworked a lot of the character designs so they fit the pixel aesthetic properly.
  • Changed the sidebar on the level-up window — it now shows only your stats, since the level-up window only offers stat cards.
  • Changed the sidebar on the shop page — stats have been removed here, and the loadout and modules stay.
  • Zoomed the arena in a little more.
  • Moved the guns further apart on the player character. They were previously mounted in the same centre position.

Fixed

  • Fixed gamepad controls, and removed the "X TO LOCK CARD" button on level-up and stat cards. It was never supposed to be there and could break the game by handing out huge numbers of free stat cards.
  • Fixed stick drift occurring when the level-up window opens mid-run.
  • Fixed "B BACK" on the shop window. You can now press RT to start playing instead of navigating down to the "start run" button manually.
  • Fixed the pricing for weapon upgrades v1.0/v2.0/v3.0. All three cost the same in the old build; they now scale up in price like the other v1–v2–v3 upgrades in the shop.
  • Fixed health (heart) and surge (2x fire rate) pickups.

Patch notes are also posted to the SWARMED Steam page as each build goes live.

SWARMED on Steam