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SWARMED is a fast-paced arena roguelite about dual wielding guns, mixing ammo effects, and stacking upgrades until the screen stops making sense. Five bosses, roughly fifteen minutes a run, then Endless Mode for as long as your build holds together.
It is developed and self-published by Iron Pint Games, a small indie studio.
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SWARMED is a fast-paced arena roguelite about dual wielding guns, mixing ammo effects, and stacking upgrades into ridiculous builds.
SWARMED is a fast-paced arena roguelite where you dual wield guns, mix ammo effects, dodge hostile swarms, and stack upgrades into ridiculous builds. Survive 5 bosses in ~15 minute runs, then keep going in Endless Mode.
SWARMED is a fast-paced arena roguelite where you dual wield guns, modify how their bullets behave, install passive upgrades, and try to survive increasingly ridiculous swarms of enemies.
Your weapons fire automatically, so you focus on movement, positioning, dodging, collecting XP, and building your loadout.
A normal run takes around 10 to 15 minutes and has 5 bosses. Beat the final boss to complete the run, or keep going in Endless Mode and see how long your build survives.
DUAL WIELD AND MIX YOUR BUILD — Mix an Uzi with a Shotgun, combine short and long range weapons, or just double up on your favourite gun. Weapons can also use different ammo effects such as piercing, ricochet, homing, fire and more, letting you build each side differently.
INSTALL UPGRADES — Your guns are only part of the build. Deploy turrets, launch homing payloads, arc electricity through nearby enemies, drop mines, surround yourself with damaging orbitals, and stack upgrades together until the screen gets completely out of control.
SURVIVE 5 BOSSES — Fast enemies rush you down. Ranged enemies fill the arena with projectiles. Tanks soak up damage. Support enemies protect the swarm. Every couple of minutes, a boss arrives. Defeat all 5 bosses to complete the run, then continue into Endless Mode if your build is still holding together.
EVERYTHING IS A PROCESS — The entire game is presented through a retro computer and terminal interface. Enemies are hostile glyphs. Upgrades come as .dll, .sys, .exe and .bat files. Shops are hidden network markets. Passive attacks run like background processes.
Dual wield. Upgrade. Survive.
Iron Pint Games is an indie game studio crafting intense, memorable gaming experiences. Small team, big ambitions, and a hard rule against predatory monetization. Learn more at ironpintgames.com.